Board Game Arena Team Contact us
DrClick
- Place the board in the center of the table. -
Is the - Once upon a time - for boardgames.
Is the - Once upon a time - for boardgames.
joezg
Let me teach you this delightfully silly game
Draasill
It does not matter whether you win or lose, what matters is whether I win or lose !
xate
Will Cook For Boardgames
LeifGo
Champion of bad dice rolls
p1ngouiin
BGA lead system administrator, DevOps, (board)geek, and biker ✌
lordalx
Here comes a new challenger!
BROT42
BROT42 needs some time to think
thoun
BGAddict
Lymon Flowers
We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
Community moderators
matte_segel
«╬♣
MegaRedSSJ3
Board game collector and regular player.
Gilbert of Talagbar
I prefer turn based tables.
Lukasz83
I speak Polish and English.
The Cereal Killer
Power Resides Where Men Believe It Resides.
Gilson Segundo
Conheça a Boar Games:
www.boargames.com.br
www.boargames.com.br
theroguebard
Games are fun. I like games.
decimalpwo
来跟大佬们学习学习
Board_game_hat
Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Saci1130
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
- Tudsz játszani?
- Tudok.
- És szeretsz is?
- És szeretlek is.
<3
Game developers
ufm
Games developed: Durak, Seikatsu, The Fox in the Forest, Open Face Chinese Poker, Qu4to, Claim, Fruit Picking, La Marche du Crabe, 31, Schnapsen, Sherlock 13, Expressions, Yahtzee, Minhwatu, Tranquility: The Ascent, Knockout Whist, Dominoes, Enemy Anemone, Forage, Sevens, Coupell, Nylon-ppong, Mighty, HUND, Pescado Novo, Pyrga, Regidice, Hawaiian Hanafuda, Écarté, Stonks, Canasta, Hearts, Pier 18, Blackjack, Farkle, 42, Bacon, Grove, Nain Jaune, Hoola, Dou Dizhu, Toepen, The Brambles, Lure, Bahama Taxi, Regicide, Hanamikoji, Two-Ten-Jack, Go-Stop, Park Life, Gomoku, Narabi, Art Thief, Poker Dice, Gin Rummy, Five Three Five, Sail, Pinochle, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, Lunar, Tumbleweed, Yokai Septet, Big Two, Nap, Cradle to Grave, Onda, Twin Palms, Tiến Lên, Mia, Euchre, The Fox in the Forest: Duet, Blot, President, Ice and the Sky, Sasaki, German Whist, ECK, Spring Cleaning, For Northwood!, Pente, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, The Last, Yaniv, Go Fish, Golf, Kings in the Corner, Crisps, Power Vacuum, Briscola, Roppyakken, Seotda, Cucumber, Cheez-Tricks, Fibonachos, Orchard
A floating octopus adorabilis
Tisaac
Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Games developed: Concept, Planet Unknown, Simplicity, Scythe, Caverna, Papayoo, The Crew, Heat: Pedal to the Metal, Agricola, Coal Baron, Barrage, Alhambra, Yin Yang, Ancient Knowledge, Nidavellir, Gold’n’Crash, Memoir '44, Kingdom Builder, Akropolis, BANG!, Federation, The Crew: Mission Deep Sea, Santorini, Ark Nova, Welcome To, Altered, Number Drop, Rauha, Marrakech
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
Een
-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Games developed: Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-Koi, Ginkgopolis, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Checkers, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
Moof
Games developed: Vaalbara, Dicy Cards, Perfect Words, Pandemic, It's a Wonderful Kingdom, My City, Khiva, Dobble Connect, Oriflamme, Faraway, Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, Middle Ages, 12 Chip Trick, Blood Rage, Captain Flip
stefano
Games developed: Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!
Victoria_La
Games developed: Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper
I enjoy playing boardgames and also develop them for BGA in my spare time
Mogri
Games developed: Gaia Project, Envelopes of Cash, The Great Split, Art Decko, Daybreak, Space Station Phoenix, Cosmoctopus, Astra, Beyond the Sun, Spots, It's a Wonderful World, Harvest, Caper: Europe, Blue Skies, Jump Drive, Mini Rogue, Villagers, No Thanks!, Arctic Scavengers, Maracaibo, Streets
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
Kayvon
If you're a publisher looking for a slick implementation, send me a message.
Games developed: Jump Drive, Villagers, Envelopes of Cash, Arctic Scavengers, Streets, Daybreak, Gaia Project, Cosmoctopus, The Great Split, Spots, Art Decko, Harvest, Space Station Phoenix, Astra, Monster Factory, Mini Rogue, It's a Wonderful World, Caper: Europe, Maracaibo
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
darhf
Games developed: Qawale, Splendor, Slide, CATAN, Next Station: Tokyo, Res Arcana, Mega Jackpot, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, Photosynthesis, Looot, Stella – Dixit Universe, Mech A Dream, Terraforming Mars, Lost Explorers, nanatoridori, Next Station: London
tchobello
'cause we were never being boring
Games developed: Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel
We were never being bored'cause we were never being boring
n_e_s_s_u_n_o
Games developed: Block Arena, Vault: A Den of Thieves, Shifting Stones, Resolve, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Nacho Pile, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault: A Solitaire Dice Game, Hens, Rolling Pins, Belladone Bluff
Mistergos
Games developed: DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architects of the West Kingdom, Hadrian's Wall, The Crew, Anachrony
MarkSteere
My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
Games developed: Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
LeSteffen
Games developed: Norsemen, Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Hunters & Gatherers, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani
vincentt
Games developed: The Builders: Antiquity, Memoir '44, Scythe, Dice Forge, The Crew: Mission Deep Sea, Altered, The Builders: Middle Ages, Number Drop, Ark Nova, Agricola, Caverna, Nidavellir, Barrage
Let's roll :)
apollo1001
Games developed: Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry
Galeelox
Games developed: Flowers, Maps of Misterra, Open Season, Scriptoria, Gosu X, Almadi, Amalfi - Renaissance, Small Islands, Sahwari, Yokai, Rainforest
firgon
developpeur BGA si l'occasion se présente. Contactez-moi.
Games developed: Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash, OASIS New Hope
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
Sourisdudesert
Games developed: Donuts, Race for the Galaxy, Abalone, Lost Cities, Hack Trick, Alhambra, Dungeon Twister, Carcassonne, In The Year of the Dragon, Stone Age
Let's be serious: it's a game.
A-dam
Games developed: Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock
jordijansen
Developer of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Games developed: Festival, Dog Park, Cartographers, Canvas, Fromage, Quibbles, Exploding Kittens, Crypt, Forever Home, Sky Team
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
Mizutismask
Games developed: Just Desserts, Nimalia, Seasons, New York Zoo, Expeditions: Around the World, Spot it, Harmonies, Get the MacGuffin, Festi’vibes
hersh
Games developed: Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession
GTSchemer
Games developed: Go Goa, EKONOS, SETUP, Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home
pikiou
Games developed: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
DrKarotte
Games developed: Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade
Stets auf der Suche nach frischem Löwenzahn...
VinceS
Games developed: Spades, That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern
Volker78
Games developed: Haiclue, Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande
MGoulet
Games developed: Wizards of the Grimoire, Wizard, 13 Clues, Chemical Overload, Dungeon Roll, Goblin Hood, Cannonades
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
Archduke
Games developed: Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss, Rest In Peace, Crime Zoom: A Dirty Objective, Botanicus
Rashly grab a demo for tabletop play (9)
bennygui
Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
Games developed: Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark, The Isle of Cats, Draft & Write Records
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
XCID
Games developed: Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
tilalilalou
Games developed: Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
MathCT
Games developed: Biomos, Let's Catch the Lion!, High Season, SpellBook, Mythic Battles: Ragnarök, Undergrove
pasko92
Games developed: River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., Mountain Goats
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
Morgalad
INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Games developed: Veggie Garden, Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
Lunalol
Games developed: Age of Champagne, The Great American Fox Hunt, Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks
stst
Games developed: ONE, Go, Kalah, Pylos, Nautilus, Evolution
XiaoYi
Games developed: 15 Days, All In, Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest
千里之行,始于足下。
PaulCBirch
Games developed: Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts, Dragonwood, Bloxo
KuWizard
I am a Russian living in the UK. Would love to play some boardgames IRL!
Games developed: Just One, Simplicity, BANG!, Martian Dice, 3000 Scoundrels
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
quietmint
Games developed: Hardback, Santorini, Taluva, Coup, Now Boarding
More word games, please!
paramesis
Games developed: Carnegie, Off the Rails, Stupor Mundi, Wingspan, New Frontiers
marcgenesis
Games developed: Logger, Djambi, Gaïa, Celestia, Oh Hell!
AmadanNaBriona
I implement games for BGA as a hobby.
Games developed: The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, In The Year of the Dragon, Perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
RicardoRix
Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Games developed: Finity, Palace, Saint Poker, Commander Chess, Detective Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
Sir Heo
Games developed: Tikal, Glass Road, Mandala, That Time You Killed Me, Hadara
BanBan
Games developed: Gnome Hollow, Finca, Maatatahay, Trailblazers, Unrest
Ginso
Games developed: BANG!, Tichu, Praga Caput Regni, Nova Luna
BaronFraser
Games developed: Dog Lover, Bunny Kingdom, Crusaders: Thy Will Be Done, Automobiles
BoucleMed
Games developed: 101: the match, nanatoridori, Slide, Next Station: Paris
BoltKey
My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
AxeCrazy
Games developed: Cookie Addict!, Qango, Metz, Amazonas
Boardgamer for ages and enjoying playing and developing new games on BGA
Woodruff
Bon c'est pas grave on va s’ démerder…
Games developed: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
wolmot
Games developed: Fluxx, Klaverjassen, Star Fluxx
cpasbanal
Co-dev of Burgle Bros.
Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
tsaunat
Games developed: Butterfly, LLAMA, Caravan
Alaskan board game enthusiast.
MathieuV
Games developed: District Noir, AVES, Turncoats
Rincevent123
Games developed: Terra Mystica: Age of Innovation, Terra Mystica, Terra Nova
Ludovic
Games developed: Guildes, Bubblee Pop, Bombay
Un joueur :) .
nicotacotac
Co-dev. of Federation
And maybe more to come... ;)
Games developed: Big Monster, Federation, Pook
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
adrienle38
Games developed: Moon River, Botanik, Turing Machine
Jonathan2004
Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
Games developed: River of Gold, Coal Baron, Flip Freighters
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
vurtan
Games developed: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
ElNSTElN
Games developed: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
ManaT
Games developed: Meridians, Lifeline, Trike
bartoleo
Games developed: Glass Road, Viticulture, Clans of Caledonia
Jimblefredberry
Games developed: Solo Whist, Troggu, Phat
Miwarre
Games developed: Flume, Konane, Dots and Boxes
pdw3
Games developed: Forks: 2nd Edition, Tapas, Bonsai
Sometimes I write games for BGA in my spare time.
xiongmao1298
Games developed: Quattuor Reges, The Wolves, Seven Knights Bewitched
Fearinn
Games developed: Batalla de Coronas, Zookeepers, Mate
docthib
Games developed: Dice Forge, Great Western Trail
fafa-fr
Games developed: The Castles of Burgundy, Jump Gate
vaanatomic
Games developed: Hive, Alveole
Marcuda
Games developed: Saint Petersburg, Fleet
Inaofr
Games developed: Saint Petersburg, Stone Age
PC23
Games developed: Targi, Yahtzee
Quinarbre
Games developed: Colt Express, Tash-Kalar
someguy590
Games developed: Troyes Dice, Rolled West
ber00000
Games developed: ToeShamBo, Kabaleo
Andy_K
Games developed: Eruption, Nile
leocaseiro
Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
JustinFernal
Games developed: Welcome To New Las Vegas, CuBirds
BLOIZO
Games developed: Oxono, Hokito
Emanuele Ornella
Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
Sarix87
Games developed: Framework, Applejack
Tabaskov
Games developed: Cubosaurs, Bamboozle
ArchdukeDev
Games developed: Crime Zoom: A Dirty Objective, A Feast for Odin
Thalack
Games developed: Pax Renaissance, Pax Pamir: Second Edition
phobyjuan
Games developed: Cat Café, 61 Autumn leaves
przemek88
Games developed: MLEM: Space Agency, K2
suzannap
Games developed: Sheep Boom Bah, Quinque
myriam9456
Games developed: SteamRollers, Hoarders
QWERTY_Already_Taken
Games developed: Penalty Challenge, King of the Pitch
Doctor Neo Cortex
Games developed: Exit Strategy, Ultimate Tic-Tac-Toe
https://youtu.be/-P08rTazu1U
Badguizmo
Games developed: Sensei, Riftforce
JohnMothra
Games developed: Don't Go In There, Tucano
SwHawk
Games developed: Cosmos: Empires, Sensei
DargorX
Games developed: Castles of Caleira, Grand Bazaar
PiratJack
Games developed: Trellis, Scopa
Aelux
Games developed: Draft Cider, Splash Down
Blccdy
Games developed: Neom, Tiny Epic Defenders (Second Edition)
PirateKitten
Games developed: Chicago Express, Paris Connection
shadowphiar
Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
Fletcheese
---
Journey before destination
Games developed: Fika, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
BrickRoadDX
Games developed: Dragon Bridge, Lifeline
InfernalCoder
Games developed: Splash Down, Draft Cider
w3r3wolv3s
Games developed: EVL, NXS
Idsky
Games developed: Factum, Quantum
konnok3
I like to play games very much, but I'm not a good player.
Games developed: Hachihachi, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
galehar
There's still a lot to do.
Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
JumpMaybe
Games developed: 7 Wonders Duel
arleq1
Games developed: Hanabi
bidulpik
Games developed: Backgammon
bmcfluff
Games developed: Lost Cities
T_Law
- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
Harkle
Games developed: Bandido
ophelopède
Games developed: Bandido
Gumbzy
Games developed: Space Base
BrianHanechak
Games developed: Koi-Koi
kermitfrog
Games developed: Innovation
Micah Stairs
Games developed: Innovation
Innovation developer
lordmcfuzz
highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
Nanaki404
Games developed: Belote
Acerbic
Games developed: Agricola
MikeIsHere
Games developed: Cribbage
Ixxar
Games developed: Hive
__wiz__
Games developed: Abandon All Artichokes
I co-implemented 'Abandon All Artichokes' on BGA.
rojoMojo
Games developed: Abandon All Artichokes
Guillaume0385
Games developed: Papayoo
joeeoj
Games developed: Quarto
Alex_erson
Games developed: Fluxx
bhauman3
Games developed: Tranquility
ch huang
Games developed: Noir: Killer versus Inspector
Tanguy_D
Games developed: Marrakech
CuriousTerran
Games developed: Via Magica
emanueles
Games developed: Machiavelli
baritonehands
Games developed: Burgle Bros.
Valawala
Games developed: Perudo
RavingWanderer
Games developed: Hand and Foot
JoeProgram
Games developed: Copenhagen
Dosychev
Games developed: Red7
MrTerriFy
Games developed: Red7
ZPolansky
Games developed: Battle of LITS
DrNob
Games developed: Flaming Pyramids
Author and Programmer of Flaming Pyramids
tutchek
Games developed: Thurn and Taxis
Histibidi
Games developed: 99 (addition card game)
fa81
Games developed: P.I.
MutantPigeon24
Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
jephly
Games developed: Letter Tycoon
Developer of Letter Tycoon
alkinor
Games developed: Dice Hospital
vinayakr
Games developed: Tichu
dashwood314
Games developed: Tichu
I am a web developer and love playing Tichu.
blackgambas
Games developed: Koryŏ
absurde12
Games developed: Koryŏ
Tof63
Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
neslinesli93
Games developed: Briscola
yannsnow
Games developed: Cacao
ExtraPaul
Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
ChsLed
Games developed: Cardiceo
Kennyyy
Games developed: Hex
Trompetenhut
Games developed: Teotihuacan: City of Gods
jeffdi
Games developed: Forbidden Island
domee
Games developed: Senet
chriskang
Games developed: Chinese checkers
Sandram
Games developed: Neutreeko
Sydnique
Games developed: Onitama
cora89
Games developed: Cinco
BlackBeholder
Games developed: Bobail
quaresma95
Games developed: President
CraWleR
Games developed: Quantum
radu124
Games developed: Keyflower
Tbaggi
Games developed: Donuts
lyconide
Games developed: Quantik
trimall
Games developed: Dingo's Dreams
giron1950
Games developed: Yokohama
dhau
Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
Lilzer7
Games developed: Whist 22
wucnuc
Games developed: Xiangqi
Crazyboog
Games developed: Poker Texas Hold'em
yuke 0x0
Games developed: Illustori
thinkb4coding
Games developed: Crazy Farmers
Jinnh
Games developed: 8 Masters' Revenge
ericmcsween
Games developed: Fairy Trails
xnedkx
Games developed: Four Color Cards
https://xnedkx.github.io/games.htm
robinzig
Games developed: Deus
agrypelago
Games developed: Diced Tomatoes
gkz
Games developed: Mapmaker: The Gerrymandering Game
mavit
Games developed: Mijnlieff
Kasmilus
Games developed: Cloud City
thenmal
Games developed: Tigris & Euphrates
c12h22o11_
Games developed: Distilled
WetDogIsHappy
Games developed: Railways of the World
AaronPacker
Games developed: None Shall Pass!
KendraPacker
Games developed: None Shall Pass!
antromusx
Games developed: Cat in the Box: Deluxe Edition
Spukyta
Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
GoDodyGo
Games developed: Liverpool (Cozy Oaks) Rummy
fistachos
Games developed: MLEM: Space Agency
VanHlebar
Games developed: El Grande
HQ063
Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
ggohierroy
Games developed: City of the Big Shoulders
Xom
Games developed: Oh-Seven
Oh-Seven developer
Josten
Games developed: Caravan
ShaPhi7
Games developed: Linkage
The board can't be flipped when it's online
Tirix
Games developed: Expedition: Northwest Passage
Ottoreg
Games developed: Boss Quest
Seytonia
Games developed: Praga Caput Regni
locerol
Games developed: Ginkgopolis
Coolroo
Games developed: The Wolves
Elliot K
Games developed: Uptown
Enguerrand_P
Games developed: Yoxii
ginn5j
Games developed: 24/7: The Game
Rudolf
Games developed: Dark Agent
Hellllllloooooooo!
jonsmiley
Games developed: Nanga Parbat
st41116
耍廢中的企鵝
Games developed: Soulaween
沒在玩也沒在翻譯耍廢中的企鵝
YEEDA
Games developed: Soulaween
vincenzobara
Games developed: Kulami
2_7182818
Games developed: Metro
Matthias23
Games developed: Bandada
Loenix34
Games developed: Dinner In Paris
tet2brick
Games developed: Tiwanaku
Hebraz
Games developed: Mascarade
adela82
Games developed: The Jelly Monster Lab
Shun91
Games developed: Hidden Leaders
Gyasi
Games developed: Gangsta!
Kwiss44
Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
xevizero
Games developed: Newton
Brainchild
Games developed: A Fistful of Gold
Insatiable euro-gamer and occasional BGA developer
daikinee
Games developed: Assyria
forbiddenlimb
Games developed: Good Cop Bad Cop
TheBoot
Games developed: Homesteaders
Babamots
Games developed: Homeworlds
Not much to look at but occasionally good for a laugh.
tarini
Games developed: Florenza: The Card Game
http://www.giocareinscatola.it
Alex_tgiu
Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
QuasarDuke
Games developed: 99 (trick-taking card game)
Oberstille
I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
Dragonrouge
Games developed: Once Upon A Forest
Feunisher
Games developed: Con Sonar!
eoincos
Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
Polymorphism
Games developed: The way to Juliet
yupika
Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
Nico_75
Games developed: Las Vegan
Nico_KYF
Games developed: Las Vegan
developgame
Games developed: Crazy Eights
luco22
Games developed: Yokai Septet
Ramanel
Games developed: Gift of Tulips
v_k_k
Games developed: Herrlof
LaszloK
I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
Shadeviper
Games developed: Pond
TheRift289
Games developed: Pond
SteveD123
Games developed: Robots Ate Our Pizza
derby-digital
Games developed: Rallyman: DIRT
Bids
Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
ChazM
Games developed: Jump Gate
Grunt_the_Clever
Games developed: Zener
thebosz
Games developed: Eminent Domain: Microcosm
Malbroug
Games developed: Drones vs Seagulls
junibegood
Games developed: Canosa
Silae
Games developed: EpiZodiak
douze12
Games developed: Le Dernier Peuple
grid
Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
philou511
Games developed: Thrive
Crystalline Cat
Games developed: VEGEtables
TomFCG
Games developed: Kraken Up
Lauwqui
Games developed: Pook
Pikrass
Games developed: Shogi
cosmosch
Games developed: Sparts
Brederic
Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
MMUnimi
Games developed: Masters of Renaissance: Lorenzo il Magnifico – The Card Game
diwwib
Games developed: Splash Down
Sean Ross
Games developed: Vidrasso
salty-horse
Games developed: Vidrasso
disu
Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
hymnal
Games developed: Mutant Crops
Yupa
Games developed: Shogun
gilthe
Games developed: Japanese (Riichi) Mahjong
cheval_raye
Games developed: Coin Age
Razvogor
Games developed: Biyi
BenjL
Games developed: Naishi
Sylle1
Games developed: Okanagan: Valley of the Lakes
TyrenDe
Games developed: Tortuga 1667
arustleund
Games developed: Caribbean All Fours
DonSchwarz
Games developed: Lineae
RyTracer
Games developed: Reflections in the Looking Glass
Nierin
Games developed: The Nine Domains
Uthopia
Games developed: Four Gardens
Ianizer
Games developed: Pedro
Shazzypaz
Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
Nisterius
Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
oboulland
Games developed: Divercité
dudi2
Games developed: Mü
giantroach
Games developed: Tholos
bbmiKii
Games developed: Megalomania
Benjamin Roucayrol
Games developed: L'Oracle B.A-BET
Pingpetrus
Games developed: L'Oracle B.A-BET
Bananani
Games developed: Blaze
Yu-wolf-or-Oru
Games developed: TriATri
_Maestro_
Games developed: Circle Of Life: on the Savannah
Gabriel Sagarzazu
Games developed: KQJ
NFranklin
Games developed: Starship Merchants
blasmena
Games developed: Alakablast
mandrel
Developed Calypso (currently in beta)
Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Deiussum
Games developed: Minnesota Whist
Morphus
Games developed: Ynaros Fallin
brunnyer
Games developed: Grund
Matthias X
Games developed: Raubbau
leocheung0725
Games developed: Aniversus
Don Kiwi
Games developed: Quintus
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ckwatt
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TheArchduke
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cigma
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