Board Game Arena Team Contact us
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We don't stop playing because we grow old; we grow old because we stop playing. But my artery disagree with that.
Community moderators
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Trying board games on for size in Edmundston NB 🇨🇦. Invite me to play Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy anytime, or any game really but give me a play or 2 to learn it and I will ask for a rematch.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
J'essaie des jeux de société pour voir si ils me font à Edmundston NB 🇨🇦. Invitez moi a jouer Wingspan, 7 Wonders Duel, Space Base, Earth, Gizmos, Backgammon, Castles of Burgundy n'importe quand, ou n'importe quel jeu nouveau pour moi et donnez-moi une partie ou deux et je vais apprendre les règles, mais je vous demanderai une revanche.
Game developers
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Games developed: Durak, Seikatsu, The Fox in the Forest, Open Face Chinese Poker, Qu4to, Claim, Fruit Picking, La Marche du Crabe, 31, Schnapsen, Sherlock 13, Expressions, Yahtzee, Minhwatu, Tranquility: The Ascent, Knockout Whist, Dominoes, Enemy Anemone, Forage, Sevens, Coupell, Nylon-ppong, Mighty, HUND, Pescado Novo, Pyrga, Regidice, Hawaiian Hanafuda, Écarté, Stonks, Canasta, Hearts, Pier 18, Blackjack, Farkle, 42, Bacon, Grove, Nain Jaune, Hoola, Dou Dizhu, Toepen, The Brambles, Lure, Bahama Taxi, Regicide, Hanamikoji, Two-Ten-Jack, Go-Stop, Park Life, Gomoku, Narabi, Art Thief, Poker Dice, Gin Rummy, Five Three Five, Sail, Pinochle, Heckin Hounds, Paint the Roses, Sergeant Major, Ludo, Lunar, Tumbleweed, Yokai Septet, Big Two, Nap, Cradle to Grave, Onda, Twin Palms, Tiến Lên, Mia, Euchre, The Fox in the Forest: Duet, Blot, President, Ice and the Sky, Sasaki, German Whist, ECK, Spring Cleaning, For Northwood!, Pente, Baby Dinosaur Rescue, Spite and Malice, Rummy, Dobro, The Last, Yaniv, Go Fish, Golf, Kings in the Corner, Crisps, Power Vacuum, Briscola, Roppyakken, Seotda, Cucumber, Cheez-Tricks, Fibonachos, Orchard
A floating octopus adorabilis
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Games developed: Concept, Planet Unknown, Simplicity, Scythe, Caverna, Papayoo, The Crew, Heat: Pedal to the Metal, Agricola, Coal Baron, Barrage, Alhambra, Yin Yang, Ancient Knowledge, Nidavellir, Gold’n’Crash, Memoir '44, Kingdom Builder, Akropolis, BANG!, Federation, The Crew: Mission Deep Sea, Santorini, Ark Nova, Welcome To, Altered, Number Drop, Rauha, Marrakech
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.
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Games developed: Secret Moon, Saboteur, Apocalypse at the Zoo of Carson City, Elfenland, Sushi Go!, Tokaido, Diam's, Terra Mystica, Koi-Koi, Ginkgopolis, Chess, Uncle Chestnut's Table Gype, Outlaws: Last Man Standing, Jaipur, Red7, Checkers, Tobago, Lines of Action, Gomoku, Siam, Targi, Eminent Domain: Microcosm, Puerto Rico, Tablut, Color Pop, The Werewolves of Miller's Hollow, Djambi, CuBirds
Do you mean rules have to be explained _before_ playing?-- Retired BGA admin since the 1st of March 2023: https://boardgamearena.com/forum/viewtopic.php?t=29431 --
-- Just a regular player now :) --
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Games developed: Vaalbara, Dicy Cards, Perfect Words, Pandemic, It's a Wonderful Kingdom, My City, Khiva, Dobble Connect, Oriflamme, Faraway, Gang of Dice, Solstis, The Number, Jekyll vs. Hyde, My City: Roll & Build, Roll'n Bump, Mojo, Pocket Cats, Dracula vs Van Helsing, Betta, The Vale of Eternity, Lost Seas, Middle Ages, 12 Chip Trick, Blood Rage, Captain Flip
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Games developed: Pyramid Poker, Stockpile, I'm The Boss, Herooj, Little Factory, Guile, The Gnomes of Zavandor, Samarkand, Balloon Pop!, Morocco, Queens & Kings... A Checkers Game, Dice Theme Park, BuyWord, Rainbow, Senshi, Break the Code, Can't Stop Express, Isle of Trains: All Aboard, The Mother Road: Route 66, Verona Twist, Tinners' Trail, Mercado de Lisboa, Empire Plateau, Zooloretto, My First Castle Panic, Sushi Go Party!
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Games developed: Kingdomino, Hive, Century: Spice Road, Lewis & Clark, Eminent Domain, Isaac, Tapestry, Russian Railroads, Signorie, Kabaleo, Patchwork, Nippon, Khronos, Dungeon Petz, Dragon Line, Terraforming Mars, Origin, Eminent Domain: Microcosm, Madeira, Ultimate Railroads, Battleships Pencil & Paper
I enjoy playing boardgames and also develop them for BGA in my spare time
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Games developed: Gaia Project, Envelopes of Cash, The Great Split, Art Decko, Daybreak, Space Station Phoenix, Cosmoctopus, Astra, Beyond the Sun, Spots, It's a Wonderful World, Harvest, Caper: Europe, Blue Skies, Jump Drive, Mini Rogue, Villagers, No Thanks!, Arctic Scavengers, Maracaibo, Streets
Developer of Gaia Project, Maracaibo, It's a Wonderful World, and other BGA adaptations. Send me a message if you're looking to adapt your game!
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Games developed: Jump Drive, Villagers, Envelopes of Cash, Arctic Scavengers, Streets, Daybreak, Gaia Project, Cosmoctopus, The Great Split, Spots, Art Decko, Harvest, Space Station Phoenix, Astra, Monster Factory, Mini Rogue, It's a Wonderful World, Caper: Europe, Maracaibo
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.
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Games developed: Qawale, Splendor, Slide, CATAN, Next Station: Tokyo, Res Arcana, Mega Jackpot, 7 Wonders Architects, Color Flush, Next Station: Paris, Living Forest, Photosynthesis, Looot, Stella – Dixit Universe, Mech A Dream, Terraforming Mars, Lost Explorers, nanatoridori, Next Station: London
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Games developed: Khronos, Boomerang: Europe, Caïrn, Origin, Egocentric World, War Chest, Dungeon Twister, Boomerang: Australia, Worldwide Tennis, Machiavelli, Le Roy des Ribauds, Tichu, Sensei, Expedition: Northwest Passage, Linx, Room 25, Legends of Hellas, Takenoko, Orion Duel
We were never being bored'cause we were never being boring
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Games developed: Block Arena, Vault: A Den of Thieves, Shifting Stones, Resolve, Diceathlon, Inverted Dice, Panic Lab, Micro Midgard, Zefiria, Xxung, Nacho Pile, Micro Dojo, Zuuli, GrumbleStone, Pugs in Mugs, Vault: A Solitaire Dice Game, Hens, Rolling Pins, Belladone Bluff
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Games developed: DIG UP Adventure, Chakra, Age of Civilization, Decrypto, Trekking the World, Clash of Decks, Volto, Room 25, Trek 12, Ticket Gagnant, Rallyman: GT, Mythic Battles: Ragnarök, Super Fantasy Brawl, Architects of the West Kingdom, Hadrian's Wall, The Crew, Anachrony
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Games developed: Cephalopod, Herd, Dodo, Oust, Impasse, Gopher, Rive, Hadron, Mod Ten, Icebreaker, Fractal, Coins, Zola, Redstone, Diablo, Silo
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
The developers are overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the naturally finite (no superko etc.), decisive abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.
Article about me:
https://www.abstractgames.org/marksteere.html
Article by me:
https://www.abstractgames.org/finitude.html
Mark Steere Games chat: https://discord.gg/feCAeKxyxD
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Games developed: Norsemen, Citadels, Tiny Turbo Cars, Battle Spirits Saga, Codex Naturalis, Evergreen, Word Traveler, Carcassonne: Hunters & Gatherers, Splito, Timeline Twist, Kami, Farm Club, D.E.I.: Divide et Impera, Loco Momo, Sagani
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Games developed: The Builders: Antiquity, Memoir '44, Scythe, Dice Forge, The Crew: Mission Deep Sea, Altered, The Builders: Middle Ages, Number Drop, Ark Nova, Agricola, Caverna, Nidavellir, Barrage
Let's roll :)
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Games developed: Sapiens, Happy City, Buttons, Potion Explosion, Nine Men's Morris, Veletas, Keyflower, Exploration: Warzone, Trio, Carcassonne, Mammalath, Tapestry
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Games developed: Flowers, Maps of Misterra, Open Season, Scriptoria, Gosu X, Almadi, Amalfi - Renaissance, Small Islands, Sahwari, Yokai, Rainforest
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Games developed: Treos, Rauha, Boreal, Dice Hospital: ER – Emergency Roll, Planet Unknown, Hydroracers, Forest Shuffle, Flowers: A Mandala Game, Colorado, Gold’n’Crash, OASIS New Hope
Auteur de jeux en herbe, Hydroracers ici. Etdeveloppeur BGA si l'occasion se présente. Contactez-moi.
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Games developed: Donuts, Race for the Galaxy, Abalone, Lost Cities, Hack Trick, Alhambra, Dungeon Twister, Carcassonne, In The Year of the Dragon, Stone Age
Let's be serious: it's a game.
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Games developed: Penny Press, Medo, Hypnosia, Marram, Yahtzee, Circle of Life, The King's Guild, Wastelandia, Blooms, Mattock
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Games developed: Festival, Dog Park, Cartographers, Canvas, Fromage, Quibbles, Exploding Kittens, Crypt, Forever Home, Sky Team
Avid BoardgamerDeveloper of BGA games
Looking to get your game on the platform? Feel free to contact me for more info!
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Games developed: Just Desserts, Nimalia, Seasons, New York Zoo, Expeditions: Around the World, Spot it, Harmonies, Get the MacGuffin, Festi’vibes
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Games developed: Dragon Castle, Tiny Farms, For Sale, Chocolate Factory, Marco Polo II: In the Service of the Khan, The Voyages of Marco Polo, Piepmatz, La Granja, Obsession
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Games developed: Go Goa, EKONOS, SETUP, Strands, Lielow, Rift Valley Reserve, Challengers, Roll Into Town, Ghost At Home
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Games developed: Gear & Piston, Lords of Xidit, Tournay, The Palaces of Carrara, Quoridor, Quantum, Time Masters, Sobek, Metromania
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^
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Games developed: Solo, Big Time Soccer, Ice Cold Ice Hockey, Sapiens, Stir Fry Eighteen, GORami, Skat, The Ruhr: A Story of Coal Trade
Stets auf der Suche nach frischem Löwenzahn...
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Games developed: Spades, That's Life!, Connect6, Hugo, Vulture Culture, Murus Gallicus, Piraten kapern
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Games developed: Haiclue, Thurn and Taxis, Turn the tide, Pingimus, Elfenland, Rage, El Grande
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Games developed: Wizards of the Grimoire, Wizard, 13 Clues, Chemical Overload, Dungeon Roll, Goblin Hood, Cannonades
BGA Developer of Wizard, Dungeon Roll, 13 Clues and Wizards of the Grimoire
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Games developed: Polis: Fight for Hegemony, A Feast for Odin, Skull, Abyss, Rest In Peace, Crime Zoom: A Dirty Objective, Botanicus
Rashly grab a demo for tabletop play (9)
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Games developed: Gold West, Romi Rami, GOLDblivion, Earth, Bärenpark, The Isle of Cats, Draft & Write Records
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats, Bärenpark, Earth, GOLDblivion, Romi Rami and Draft & Write Records.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé les adaptations BGA de Gold West, The Isle of Cats (L'île des chats), Bärenpark, Earth, GOLDblivion, Romi Rami et Draft & Write Records.
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Games developed: Fai-fo, Boomerang: USA, Boomerang: Europe, Schrödinger's Cats, Boomerang: Australia, Imhotep, Lucky Numbers
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)
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Games developed: Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, Not Alone, Through the Ages, Tzolk'in
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿
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Games developed: Biomos, Let's Catch the Lion!, High Season, SpellBook, Mythic Battles: Ragnarök, Undergrove
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Games developed: River Valley Glassworks, The Shipwreck Arcana, On Tour, Roll to the Top: Journeys, boop., Mountain Goats
Developer of boop., Roll to the Top: Journeys, On Tour, Mountain Goats and other BGA adaptations. Send me a message if you're looking to adapt your game!
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Games developed: Veggie Garden, Takara Island, Incan Gold, Santorini, Taluva, Dragon Keeper: The Dungeon
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek
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Games developed: Age of Champagne, The Great American Fox Hunt, Space Empires: 4X, Talon, Unconditional Surrender! World War 2 in Europe, Quirky Quarks
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Games developed: 15 Days, All In, Legend Raiders, Tang Hu Lu, Similo, Spirits of the Forest
千里之行,始于足下。
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Games developed: Super Mega Lucky Box, Chimera Station, Go Nuts for Donuts, Dragonwood, Bloxo
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Games developed: Just One, Simplicity, BANG!, Martian Dice, 3000 Scoundrels
Hi! I am a developer of Martian Dice and Just One, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in the UK. Would love to play some boardgames IRL!
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Games developed: The Lady and the Tiger (Doors), For-Ex, Trick of the Rails, In The Year of the Dragon, Perikles
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby.
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Games developed: Finity, Palace, Saint Poker, Commander Chess, Detective Poker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....
Great games, you might have missed:
Innovation.
Number Drop.
NXS.
The Battle for Hill 218.
Haiclue.
Martian Dice.
Not Alone.
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Games developed: Bug, Lost Ruins of Arnak, Draftosaurus, Squadro
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L
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Games developed: Cookie Addict!, Qango, Metz, Amazonas
Boardgamer for ages and enjoying playing and developing new games on BGA
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Games developed: Innovation, Tock, French Tarot
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…
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Games developed: Burgle Bros., Luxor, Barbu
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.
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Games developed: Big Monster, Federation, Pook
Developer of Big Monster, PookCo-dev. of Federation
And maybe more to come... ;)
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Games developed: River of Gold, Coal Baron, Flip Freighters
Software Developer,Freelance BGA games Developer known as "joesimpson":
* some games are in alpha,
* 3 games are LIVE
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Games developed: Road to 300, Framework, Applejack
Vater, Ehemann, Programmierer und Brettspieler aus Leidenschaft
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Games developed: DVONN, Tuned, Iwari
We don't stop playing because we grow old; we grow old because we stop playing.
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Games developed: Forks: 2nd Edition, Tapas, Bonsai
Sometimes I write games for BGA in my spare time.
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Games developed: Tic-Tac Match, The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic-Tac Match, currently in Beta. a filler card game inspired by tic tac toe.
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Games developed: Soluna, Tea Time
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.
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Games developed: Steam Works, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.
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Games developed: Fika, Gizmos
When we hit our lowest point, we are open to the greatest change---
Journey before destination
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Games developed: Hachihachi, cucco
Japanese boardgame player.I like to play games very much, but I'm not a good player.
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Games developed: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.
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Games developed: Connect Four
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne
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Games developed: Innovation
I love innovation and am part of the volunteer dev teamhighest innovation elo? 460 (78th) ->220726
highest vectorace elo? 391 (14th) ->221028
highest wingspan elo? 319 () ->231106
highest wingspan score 100, bonus points 29
ranks not tied to elo/date, just when I notice
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Games developed: Chromino
Hi all 👋 I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.Developed:
- Chromino
I'm current working on:
- KAWA (Alpha)
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Games developed: Reflection
I made a browser extension for BGA. Learn more here: https://boardgamearena.com/forum/viewtopic.php?t=30509
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Games developed: Cacao
Développeur informatique, a découvert les jeux de société depuis peu.
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Games developed: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia
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Games developed: Dinosaur Tea Party
I've developed the BGA adaptation for Dinosaur Tea Party
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Games developed: Geek Out! Masters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.
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Games developed: Gangsta!
Discover Gangsta!, the first game created by Schmeta Games, a brand new game publishing company from Belgium: https://www.schmetagames.be/en/gangsta.php
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Games developed: Bao la Kiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it! And being a software engineer, it gave me the chance to publish a game myself: https://boardgamearena.com/gamepanel?game=baolakiswahili
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Games developed: The Shipwreck Arcana
I love deck-building, deduction, and cooperative games (though I also enjoy lots of other things!).I'm a software developer, and I'm working on BGA implementations of Burgle Bros 2 and Effortless at the moment (in addition to the complete projects listed under "games developed"). If you're interested in adapting your game for BGA, send me a message!
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Games developed: Dice Summoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)
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Games developed: Kmakici Family's greatest teatime
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.
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Games developed: Hungarian Tarokk
Favourites: Tarokk, Hanabi, Agricola.I like discussing.
I don't like arguing.
I enjoy the fact that there isn't a single correct way to play Hanabi (or pretty much any other game, for that matter).
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Games developed: Bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask
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Games developed: Thrive
I'm Martin Grider, board game designer and video game developer. My game development blog is chesstris.com, games you can buy at abstractpuzzle.com.
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Games developed: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.
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Games developed: Trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
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Games developed: Kingdoms
Retired. Play lots of pickleball and love to cook (anything and everything, simple to gourmet).Maintained Space Base on BGA for 1 1/2 years. My volunteer contribution.
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Games developed: Grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!
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Games developed: Calypso
Cards, but also sometimes not cards.Developed Calypso (currently in beta)
Translators (in your language)
(Translators with more than 100 validated strings)